About & Notes
Storehouse-A.info is a text and typography–based virtual exhibition showcasing interactive visual poetry inspired by the lexicon of NetHack (dungeon crawl game). The exhibition as the artwork.
- Dungeon crawl is a type of scenario in fantasy rpg in which the hero navigates a labryinth environment.
- Why a dungeon crawl? Player/reader agency?
- Recontextualisation: Dungeons are typically associated with Medieval castles, but what would a contemporary/futuristic dungeon encompass? Medieval fantasy vs. Present reality vs. Futuristic fantasy?
- Are we playing a role when we enter a gallery space?
- Similarities between a network of codes operating beneath the surface and a network of dungeons underground?
- Origins (Greek Mythology) of the 'labryinth': Designed by the artificer Daedalus to hold the Minotaur.
- Daedalus himself barely escaped because it was so well made.
- Theseus was able to retrace his path with a ball of thread.
- Is the visitor the hero or the monster?
- Are the artists/makers of this exhibition like the artificer who barely escapes from his own labryinth?
- Can the narrative/log be likened to the thread that allowed Theseus to navigate the maze?
Katherine Yang is an artist and programmer interested in creating poetic tools in the pursuit of softer tech. Her work has been featured with the Electronic Literature Organization, Backslash Lit, and The HTML Review. She is from Hong Kong and currently based in Boston.
Steffi Che is an interdisciplinary artist based in Hong Kong, working in visual poetry, drawing, illustration and painting. Her visual poetry is published in ‘2017 Bristol Poetry Anthology’, and ‘Instagram Poetry for Every Day’ curated by the National Poetry Library (South Bank, London).
Visit the project repository.